---
title: "Building a Breakout clone with Claude"
date: 2025-07-10T11:11:01-07:00
url: https://blog.lmorchard.com/2025/07/10/breakout-with-claude/
author: Les Orchard
tags: [codegen, ai, llms, claude, gamedev]
---

# Building a Breakout clone with Claude

To make steps toward showing and telling about my Claude Code workflow, I built a browser-based Breakout game with Phaser 3. The [repository](https://github.com/lmorchard/claude-breakout-clone) captures the full development process so far—prompts, commands, and session transcripts.

Along with the basic game, [I added a multi-ball power-up](https://github.com/lmorchard/claude-breakout-clone/tree/main/docs/dev-sessions/2025-07-05-1336-multiball) to demonstrate iterative development. The game itself isn't particularly novel, but the documented development process might be useful for others exploring AI-assisted coding workflows.

At some point, this will turn into a show-and-tell presentation for co-workers and maybe a follow-up to last month's blog post on ["Baby steps into semi-automatic coding"](https://blog.lmorchard.com/2025/06/07/semi-automatic-coding/).

This took all of a couple hours on a Saturday afternoon on the couch watching TV, but I kind of want to keep going with it. It's rather addictive to just kind of riff on ideas and get them into the game with quick little iterations.
