{
  "type": "aside",
  "draft": false,
  "title": "Building a Breakout clone with Claude",
  "slug": "breakout-with-claude",
  "tags": [
    "codegen",
    "ai",
    "llms",
    "claude",
    "gamedev"
  ],
  "time": "11:11:01-07:00",
  "attachments": [],
  "year": "2025",
  "month": "07",
  "day": "10",
  "isDir": false,
  "date": "2025-07-10T18:11:01.000Z",
  "postName": "2025-07-10",
  "html": "<p>To make steps toward showing and telling about my Claude Code workflow, I built a browser-based Breakout game with Phaser 3. The <a href=\"https://github.com/lmorchard/claude-breakout-clone\">repository</a> captures the full development process so far—prompts, commands, and session transcripts.</p>\n<p>Along with the basic game, <a href=\"https://github.com/lmorchard/claude-breakout-clone/tree/main/docs/dev-sessions/2025-07-05-1336-multiball\">I added a multi-ball power-up</a> to demonstrate iterative development. The game itself isn't particularly novel, but the documented development process might be useful for others exploring AI-assisted coding workflows.</p>\n<p>At some point, this will turn into a show-and-tell presentation for co-workers and maybe a follow-up to last month's blog post on <a href=\"https://blog.lmorchard.com/2025/06/07/semi-automatic-coding/\">\"Baby steps into semi-automatic coding\"</a>.</p>\n<p>This took all of a couple hours on a Saturday afternoon on the couch watching TV, but I kind of want to keep going with it. It's rather addictive to just kind of riff on ideas and get them into the game with quick little iterations.</p>\n",
  "body": "\nTo make steps toward showing and telling about my Claude Code workflow, I built a browser-based Breakout game with Phaser 3. The [repository](https://github.com/lmorchard/claude-breakout-clone) captures the full development process so far—prompts, commands, and session transcripts.\n\nAlong with the basic game, [I added a multi-ball power-up](https://github.com/lmorchard/claude-breakout-clone/tree/main/docs/dev-sessions/2025-07-05-1336-multiball) to demonstrate iterative development. The game itself isn't particularly novel, but the documented development process might be useful for others exploring AI-assisted coding workflows.\n\nAt some point, this will turn into a show-and-tell presentation for co-workers and maybe a follow-up to last month's blog post on [\"Baby steps into semi-automatic coding\"](https://blog.lmorchard.com/2025/06/07/semi-automatic-coding/).\n\nThis took all of a couple hours on a Saturday afternoon on the couch watching TV, but I kind of want to keep going with it. It's rather addictive to just kind of riff on ideas and get them into the game with quick little iterations.",
  "parentPath": "./content/posts/2025",
  "path": "2025/07/10/breakout-with-claude",
  "needsBuild": true,
  "prevPostPath": "2025/06/30/miscellanea",
  "prevPostTitle": "Miscellanea for 2025-06-30",
  "nextPostPath": "2025/07/10/progress-on-pebbling-club",
  "nextPostTitle": "Progress on Pebbling Club"
}